English as a Game: Gaming for a Stronger Classroom Community

Briana Asmus

Summary

Power up to learn how games and gamification strategies can build social/emotional bonds and enhance learning outcomes. By exploring types of games (strategy, adventure, role-playing), and by playing games (digital and physical), this session will offer instructional strategies and suggestions for creating a fun, low-stress classroom environment where learners are engaged and where language output is maximized.

Biodata

Dr. Briana Asmus is an ESL Teacher at Kalamazoo Central High School in Michigan. She has also served as ESL/Bilingual Program Director and Assistant Professor of Education at Aquinas College. She received her doctorate in English education with a minor in postcolonial studies from Western Michigan University in 2016. Dr. Asmus has extensive international teaching experience, with contracts in South Korea, China, and Japan. Her research interests lie at the intersection of ESL, ELA, social justice, and critical literacy. She has authored several publications, most recently, co-editing "Engaging the Critical in English Education: Approaches from the Commission on Social Justice in Teacher Education." Dr. Asmus is a proud member of TESOL and MITESOL.

Presentation Details

Type of presentation: Talk
Presentation is for: General audience
Presentation focuses on: Secondary education
Presentation Coding: General (GEN) Non-Commercial
Speaking on behalf of a publisher, examination board, or commercial organisation? No

Scheduled for

Date: Saturday, 2022-09-17, 11:30 - 12:10
Place: Lecture Hall 4.18